Language and violence warning. Player discretion is advised. Fullscreen recommended.

Inspired by cyberpunk fiction but also trying to break from the same old genre conventions, this is essentially a "readable quest" and written as an exercise for a theoretical RPG. 

A lot of the writing I enjoy doing and actually have the most experience with is around characters and varied dialogue, for video games as well as screenplays. While establishing details are great, describing what the player did moment-to-moment was strange when we're all used to games allowing mechanics to speak for themselves.

Nonetheless, it was an interesting experience to work on this as a "test" of sorts and I'm satisfied with it enough to share it publicly. If you're interested in playing it, please let me know what you think or point out any errors I might have missed while testing and thanks for dropping by. 

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